Fallout Shelter Review - Manager Your Vault and Citizens

Edited by Editorial Team2021-11-10

As one of the ace games of the company Bethesda, the Fallout series has always enjoyed a high reputation in the game industry, and its popularity is no less than that of another masterpiece series under the company Bethesda - The Elder Scrolls. After the release of Fallout 4 in October 2015, the company Bethesda, which was very successful, has launched a spin-off for this popular series known as Fallout Shelter. Fallout Shelter is a strategy game published and developed by Bethesda in partnership with Behaviour Interactive as part of the Fallout series.

This work was first launched on mobile devices, but was later ported to PC, so let's first introduce the background story of the game.

In terms of worldview, Fallout: Shelter continues the backstory of the series. In a near future nuclear war, innocent Americans are forced to flee to various underground shelters. As the manager of a shelter, the player is responsible for arranging the refugees to work, live and breed children. Hardcore Fallout fans will be familiar with this aspect of the series. If you are new to this game, you can also find the plot introduction of the Fallout series online, which is very educational. The plot of this work has little impact on the game, which is also the drawback of most strategy games.

It has to be said that Bethesda, as a well-known game manufacturer, has quite a solid background, which is not difficult to see from the level of screen production of the game. The combination of 3D scenes and 2D characters is very distinctive. Even if the scene is zoomed in, the 3D effect is still relatively detailed. The 2D characters are of a simple design but with bright and bold colours helping them stand out from the 3D backgrounds without affecting performance. As for the sound effects, both the sound of running water and the sound of eating are very realistic in the game. In addition, when the characters are upgraded, they will be accompanied by the radio noise of the Fallout series logo, which is very appealing to many old players.

Of course, it doesn't matter if you haven't played the previous series, because Fallout: Shelter is a standalone management game. In the game, players need to tap the screen to build various facilities and gather refugees at the door. Adding refugees to your shelter will have them immediately start working, allowing them to produce various necessary resources for the upkeep of your shelter. This game mode is very similar to the well-known strategy game Happy Building, but the Fallout Shelters is more complex. There are three resources in the game, electricity, food, and water that people must produce, each of which is produced by the people. Managing the workload of each refugee has its own challenges. Overworking an individual person will have them produce less resources due to fatigue.

In addition to business operations, this game will also face robbery by various bandits. To defend themselves , players can send an army of refugees to protect their homes. There are various firearms and equipment to choose from in the game, which veteran players will recognize from the main games in the series. There are two kinds of people in the game, one of these are the refugees who fled into the shelter from the outside world, and the second type are the people who were born inside the shelter. When two people of the opposite sex stay in the lounge at the same time, the two will develop a relationship, when that relationship deepens, the couple will start a family together. When the children grow up, they can also be used to produce resources.

In the current game, we have three mechanics to pay attention to, namely construction, operation and combat.

The construction aspect can be said to be the major feature of this game . The entire shelter needs to be built step by step. With further construction and expansion being progressively more important later in the game.

Currently , the construction of the shelter requires us to consume bottle caps (which are the post apocalyptic world currency), and with each building being constructed, expansion becomes more costly e. A noteworthy feature is that continued expansion of similar rooms, merges them into a larger room in which the positive effects of the facilities inside will be increased (such as Housing will provide additional space for people to live in.) In addition to building rooms, we can also upgrade rooms, but room upgrades also consume bottle caps (if the rooms are merged, the cost will increase proportionally). Be careful In terms of construction, as you’ll need to pay attention to the operational elements next. Since we need to operate a large-scale shelter, all the resources of the shelter need to be taken into account, otherwise major problems will easily occur.


There are a total of four values ​​to pay attention to, namely degree of satisfaction, electricity, food, and water. Electricity, food, and water are conventional resources. We can continuously supply these three by building power cores, lunch centers and water pumps (you will get some resources at regular intervals, but we need to collect them), and the degree of satisfaction is based on the above three resources plus the total result obtained with the support of drugs (also produced through buildings), and to obtain these resources in the game, people need to continuously produce resources in designated buildings. In order to ensure that our resources are supplied, but because the population will also consume resources, it is very important for us to control the population and resources. Another point worth noting is that the game does not only increase the population by outsiders, but instead relies on internal men and women to mate with each other to generate more population. Therefore, when arranging people to enter the room, you must pay attention to the gender, and try to ensure that one man and one woman play together, to ensure that the population continues to multiply.


When management is finished, we will enter the battle phase of the game. In fact, the battle can be regarded as an additional special event. These events still have a certain impact on the entire sanctuary. Currently there are two kinds of encounters : the invasion of foreign enemies and the invasion of cockroaches (called Radroaches in the Fallout Universe). In fact, these two kinds of things can be regarded as external battles and internal battles. These battles are the biggest threat to the shelter. Foreign enemy invasion is relatively easy to solve. Since foreign enemies will first gather and attack at the entrance of the shelter, we can station two soldiers at the entrance of the shelter and block them directly. An internal invasion requires someone to have armaments inside, so we can mobilize some armed people to solve it.

The above are some of my personal experiences after playing the game. I hope that my experiences can help you a little when playing the game. All in all, Fallout: Shelter is a very good game, no matter if you are an old fan of the Fallout series or a fan of strategy games, it is worth a try!





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